

This guide for the Age of Wonders III is a description of all of the most important elements of the game, as well as detailed hints concerning both campaigns and their endings. Or, did both of us find our items at the same monster's lair.It's a modern version of the classic series! This guide for the Age of Wonders III is a description of all of the most important elements of the game, as well as detailed hints concerning both campaigns and their endings. Or, did I miss finding the first-strike item on the northern trade route? The rest of the points I used for pony riders and think having first-strike would be better than having magic-strike.ĭid you by chance take the subterranean passage and if so, where is the monster's lair or ruin located? But I still took the unicorn and the those two items. I forgot how exactly many transfer points I had at the end of the second scenario. I did hit the monster's lair that is located like six or seven hexes north and like one or two hexes to the west of the starting position where I got an item for +1 damage and magic-strike. I chose to take the northern trade route this time where you are given a set time limit of 20 days to find Lunaris and bring Elric there. The campaign branches after the first scenario.the player is given a choice of either the northern trade route or the subterranean passage. I have completer both campaigns several gets better!īy the way, I did take the +1 defense shield with me from level one for 50 of the 150 transfer points which meant that I could still take the unicorn for 90 and I chose the rest in mana. When I play as the Cult of Storms, I generally do use the same strategy. Next, I generally like to get the extra-strike ability for 15 upgrade-points by using the next level-up and those 6 left-over upgrade-points left over from the last level-up.but I could choose melee-strike abilities.or ranged-missile abilities.or increases in Elric's other stats. Having those 7 extra movement-point upgrades is also very powerful!īY this time in the game, although Elric is perhaps not great at melee fighting, he can use his spell-casting and long-range movement to stay alive! Movement-point upgrades cost 2 points a piece and I like to buy 7 of them spending 14 out of 20 upgrade-points and saving the last 6 upgrade-points for the next time. Next, I like to use 14 out of 20 of upgrade-points from the next two level-ups for upgrades in movement-points. Having the maximum of 50 spell-casting points is very powerful! I nearly always max out the spell-casting before I choose anything else. It pays to check on research and adjust the slider to see if the current research could be finished any sooner by adjusting the slider a little bit higher towards research or to see if you can adjust the slider over towards mana a couple of clicks without increasing the number of days left for your current research goal to be completed. With more mana available from the start of the game I have the option to adjust the slider to provide either more research or more mana as needed. I like spell-casting for the flexibility that having the extra mana income provides. I generally do keep the default setting of 2 life spheres and 1 water sphere. When I choose to play as the Keepers, I generally always go custom and I always reset Elric's stats and then I always go for spell-casting 2 and then I pick wall-climbing. Use them with wise.įor the race, i would choose dwarf, they have higher def

"Enchanted Weapon" (+1 att +1 dam), "Dispel magic" (dispel any magic creature)Īnd "Town Gate" (teleport) are available to any sphere. "Stone skin" (+3 def) and "Free movement". If you want a more slow but robust, take Earth for Take some Air sphere for "Haste" and "Wind walking" (fly) If you want fast heroes to perform assassination rush Good guys choose Life sphere, you have Bless spell (+1 def +1 res ). Once you have 10 def 8 resist 9 att, you can It will begin a bit difficult because your attack rate is not Level up, choose Round attack and Wall climbing at Holy srike if you want to fight the bad guys ou death/poison Stealing, regeneration and if you still have enough point If you want an easy ending, choose lighningt strike, life
